a good example is this here note, on that there tree (seperate entities) this allows for lots of 'general' graphics to be made, and combined on the map to create more complex scenes with fewer graphics (wall sections, pictures, windows, etc)
I now have unlimited entity layers set up.
a good example is this here note, on that there tree (seperate entities) this allows for lots of 'general' graphics to be made, and combined on the map to create more complex scenes with fewer graphics (wall sections, pictures, windows, etc)
a good example is this here note, on that there tree (seperate entities) this allows for lots of 'general' graphics to be made, and combined on the map to create more complex scenes with fewer graphics (wall sections, pictures, windows, etc)
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SticksandStones
Reminds me of Zelda: Wind Waker. Very nice, keep up the good job.
November 26, 2005 03:40 PM
Seems like the perfect task for a scene graph =D
Also, I have been playing Indiana Jones and the Fate of Atlantis lately. I just found the Dialogue and chose to go on the Team path. Pretty awesome, so far.
Also, I have been playing Indiana Jones and the Fate of Atlantis lately. I just found the Dialogue and chose to go on the Team path. Pretty awesome, so far.
November 26, 2005 04:16 PM
November 26, 2005 04:34 PM
You need more palm tree models. :-D
Awesome though, I like the graphic style. The outline works wonders, doesn't it?
Awesome though, I like the graphic style. The outline works wonders, doesn't it?
November 26, 2005 05:32 PM
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