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Getting the yaw-pitch-roll stuff for my first person view sucks, and so do first person space sims. I'm going to turn it into a Flatspace-style view and it will be more of an homage to Escape Velocity (more commodities trading, but it will be less dry than in that game -- wars, etc will affect the economy and so will the proximity of resources).

The gameworld will be procedurally generated from a random seed with stars, resources, systems, quests, planets. However, the economics and politics will be created from a pair of XML files that can then be modded (including the random seed to generate the universe).

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