I've been thinking about Hydra and a few things around educating the n00blets. I've decided to take the project so far and then enlist the help of a true newbie (or two) to help me complete it. By doing this I get to do the things that I like to do (coding up mucky internals and design) and then effectively relinquish my nazi-like control on the project and hopefully push forward further with the creative enthusiasm that only a newbie has. This should, in theory, benefit the person I work with as they will be introduced to a partly completed game and not have to worry about the traditional stumbling blocks such as engine design, graphics coding and so forth. It should benefit me in actually helping me complete a game, work with others and general 'design' tasks that I usually forget about.
At least, that's the plan.
I just booked my flights to Sydney in April - it'd be cool to mett up with some Aussie GDNetters for a beer or 12.