Jump to content
  • Advertisement
Sign in to follow this  
  • entries
  • comments
  • views

GTL : Good way to start the month!

Sign in to follow this  


I've finally got off my arse and release the GTL into the world [grin]

Current release is source only as distroing all the libs would make for a HUGE download (VS.Net has 12 variations on the library, VS05 has 16 variations!), as such just sending out the source with two source files with examples of use seemed the best idea.

Unlike with the OGLWFW I haven't done an example project of useage, mostly because of the high useage of my own libs in the example code (OGLWFW to make the OGL window and my helpper libs to set things up), but as the code is pretty simple getting a working project from it shouldnt be a huge problem.. I hope.

Now, all I need is a linux and x86 OS X make system.
A general mac release would be nice, however I'm thinking I need to deal with a few endian issues to make that happen, and I dont know as yet what demand, if any will exist for it.

Anyways, website linked from the top of my journal, Sourceforce page can be found here.

Enjoy and all feedback welcomed & encouraged.
Sign in to follow this  

1 Comment

Recommended Comments

Wow, things are definately looking up, finally. Will you be putting the source into the CVS root? If possible, I'd love to make up a .NET interface for it for use with Tao.OpenGl and possibly Managed DirectX.

Share this comment

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!