Jump to content
  • Advertisement
  • entries
  • comments
  • views

Little bit of progress

Sign in to follow this  


Freezer 2: The finale is done. I think you'll enjoy it. I spent all this time writing an in-game cinema engine and then never ended up using it for anything but the ending. However, I left it open to future developers to make NPCs that cause the cinema scene, so we'll see if someone makes cinema excellence with my tools.

Here's a screenshot of me making sure the gameplay still works:

Yeah. I think it still works. I still have the help text and general polish to do before I can finish off the release -- including cleaning out my project directory and making sure I haven't accidentally left in any of my semi-legal test images and sounds. I think the code base is done at 7927 lines.

Amazing Future Project: You can target and hail other ships, drones, stations and planetary objects (using the TAB key to cycle through all stellar objects in a system) but the hailing doesn't do anything yet. I'm considering writing a round-rect drawing routine for OGL to make a nice UI for trading and hailing. No new screenshots until I get a nicer identifier made for the targeting mode, and maybe have some nebulas in the background.
Sign in to follow this  


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!