Sign in to follow this  
  • entries
    298
  • comments
    1135
  • views
    231354

It has begun!

Sign in to follow this  
HopeDagger

101 views

So, a large fraction of today was spent downloading. What did I download? Well:

-> Visual C++ Express 2005
-> Windows Platform SDK
-> DirectX 9.0 SDK (October 2005)

Doesn't sound like much, but between dealing with installation issues and getting the cumbersome 'Windows Genuine Authentication' to cooperate, it look a portion of the day. But now everything is installed, and ready to go. Too bad I'm too tired tonight to actually start coding. I've been off on a codeless-spree for the last couple of weeks, and after installing this shiny new software I'm excited to dig back into some code again. :)

First, a bit of background info. Normally if I were to tackle a 3D project -- which I seldom do, anyways -- I'd use Delphi and OpenGL, because that's the combination I'm most comfortable with. I'm pretty knowledgable with C++, but I've never gone outside my comfort zone and written a game with it before. So here's my Sinister Plan(tm):

Bombard myself with new stuff. I'm going to start on this new game project, and will in doing so improve my C++ skills, and make it my first game written with the language. A good step towards the commercial industry. Additionally, I'll be learning DirectX along the way, learning lower-level hardware graphics than OpenGL exposed me to. The GD.NET forums are going to be indispensable during this; I'm definitely going to need several helping hands along the way. ;) The general idea is to write a game and learn a whole heap of material along the way. The tricky part is remaining dedicated and seeing it through to completion; a stage I often waver at. I'll have to make it work out this time around!

I don't expect anything out of you, dear readers, at this stage. All you guys can see is me bubbling off nonsense about "what if" realities. So I'll get coding, use my time, and start showing what I'm able to create. When the screenshots and demos start rolling in, then I'll need the feedback. :) Good night!
Sign in to follow this  


2 Comments


Recommended Comments

Hi. Good luck on your new project. I am curious, however. You stated the following:

Quote:

Additionally, I'll be learning DirectX along the way, learning lower-level hardware graphics than OpenGL exposed me to.


I was wondering if you could expand on this slightly. What lower level graphics do you expect DirectX to expose you to that openGL did not?

Good luck!

Share this comment


Link to comment
Quote:
I was wondering if you could expand on this slightly. What lower level graphics do you expect DirectX to expose you to that openGL did not?


OpenGL is very abstract, I've found, in terms of the nitty-gritty detail. With DX you can obtain detailed display mode information, a heap of display caps (capabilities), and other things like hardware/software/mixed vertex processing. To be honest, I can't really produce a more detailed listing than that; just because I haven't learned anything yet. ;) But by comparing D3D init code to OGL init code, I've noticed that you specify a lot more detail in the API with D3D.

By what I said before, I'm not claiming that D3D is more powerful, just that I'm interested in delving deeper and closer to the hardware than OpenGL was giving me. Since DirectX is the supposed standard in the games industry, I figured I might as well get a head start in that realm. ;)

Thanks for your comment! (++)

Share this comment


Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now