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up,up and away with boost

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EDI

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So I finally managed to get boost compiled and make use of it.

The engine has been converted to using boost::shared_ptr and boost::weak_ptr

I also am using a

std::map >

for script function callbacks =)

now I am concentrating on scripting, since already the engine is prepared to get some scripting going =)

in other news, I have out-sourced some hand-drawn texture creation to a fellow indie, his good computer died and he needs some money to fix it up, he is also an artist and I need all the good art I can get. So we made a deal ;) This art will serve as many base textures for lots of the game and will save me time in the long run, I am also convinced that we will definetly get ROI no problem.
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