Jump to content
  • Advertisement
Sign in to follow this  
  • entries
    40
  • comments
    184
  • views
    57385

So much to do, so little time

Sign in to follow this  
Myopic Rhino

283 views

Bug fixes and feature enhancements on the new forum and other software have sucked up almost all of my free time over the past several days, which isn't good. Good for the site, I guess, but not so good for my other projects.

Right now, I'm actually working on 3 books - sort of. Although Beginning OpenGL Game Programming shipped in March, Kevin and I are still obliged to put together a resource CD. BOGLGP was written so that it could be used as a text book, so the resource CD will contain slideshows, additional exercises, etc, for instructors. Needless to say, it's not the most exciting thing in the world to work on, which is why we're now 3 weeks late in delivering it.

The next book I'm due to finish (end of July) is OpenGL ES Game Development. I'm doing this with one of my coworkers. OpenGL ES is a subset of OpenGL developed for mobile devices, primarily cell phones. I've spent the past year working on a commecial software implementation of it (which will ship on hundreds of millions of devices), so I know a thing or two about it. Besides OpenGL ES, the book provides a lot of information for anyone doing mobile games, including information on the leading 3D mobile game engines, fixed point math, mobile audio, the business model, a case study of porting a PC game to mobile, and more. We were able to get quite a few leaders in the mobile gaming community to contribute to the book, so it should be quite good.

The third book is Advanced OpenGL Game Programming, which Kevin may or not be involved with. It'll pick up where BOGLGP left off, covering topics such as shaders (both OGLSL and asm shaders), VBOs, PBOs, special effects, occlusion queries, scene management, etc. The book's set to print around GDC next year.

But because of site related issues, I'm not getting a lot done on these books. Fortunately, we've got a number of people helping out (Oluseyi, Michalson, superpig, Sicrane, to name a few), so I should be able to stop spreading myself so thin, and actually get a few things done.
Sign in to follow this  


2 Comments


Recommended Comments

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!