Jump to content
  • Advertisement
Sign in to follow this  
  • entries
  • comments
  • views

MFC Madness

Sign in to follow this  


Well... I wont go into as much detail as I had hoped to, but the post below is really just a list for my own benefit of things left to do on my project. I'm sure as always I'll think of loads more to do.

Anyhoo, I've started work on an MFC based editor for the madlib portion of the game. The neat thing is that the editor can also be used to simply play madlibs, so I can see the system in action before implementing it into the game, and it should just port straight across into my main project with about 10 minutes work.

There is another reason for this move too. I've spotted a ~GBP30,000 a year job that involves MFC, Win32 and STL. Now, I think I may be shooting way above my league, but I can actually say that I am definitely experienced with all the requirement for the job... so I've put in my application and we'll just see if it impresses or not! The reason for the project of course is that it fits in with my current portfolio project, but will also serve as a prime example of my skills in the aforementioned areas... perfect timing!

Anyways, I'll post a link to the MFC project when it's done :)

Sign in to follow this  


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!