So since I'm still feeling exhausted at the end of the day, I'll only try to put in two hours of game development work each day (that should be managable). I'll need to think of an appropriate target to reach by the end of the next two weeks, but it doesn't have to be the alpha version. I'm also thinking of doing some planning work and art practice over my holiday whenever I'm stuch with nothing better to do (which happens a lot in my visits back home).
I'm also thinking I should modify the rules of my block puzzle game so it's different from the games I've played before. Maybe I should use hexagonal blocks instead of square tiles? I'll have to spend some time brainstorming gameplay ideas, and possibly mocking up a demo.
Unfortunately this means I won't have any really exciting screenshots for a while. So instead I'll post another reason why I haven't been as productive as I hoped. Here's a screenshot of what I was doing during my game development time last night:
A screenshot of me not getting any work done
I blame both the "Guess the Game" and the "Best Free Games" threads in the Lounge for planting the desire to replay OMF:2097. Although I found I remembered most of the special moves (including the super secret scrap and destruction moves for the Katana [smile]).
I'll get more game development done during the next week, I promise!