Concept Art!

Published December 07, 2005
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I felt a little bit guilty about stating that I wouldn't have any screenshots for my game for a while (and posting a screenshot of One Must Fall instead), so I decided to whip out my digital crayons once again and try to understand procreate Painter classic via drawing some concept art for my hexagon block game.

However, I've decided that I really can't understand procreate Painter classic. I guess it's a simulation of how real art materials work, but it's missing a lot of digital art tools that I've come to rely on, and I can't seem to understand which of the paint types are transparent and which are opaque. I think I'll stick to the GIMP and Inkscape (GIMP's interface might be slightly confusing, but at least I'm getting used to it by now. If only I could find GIMP's line tool...).

Anyway, here's my present vision for Project Alpha Redux! (Programmer Art Warning!)



I'll try to simulate a conversation from that image:
RED: I challenge you to HEXAGONAL COMBAT!!!!
BLUE: Ha! I am the MASTER of HEXAGONS!!! You will be defeated!
RED: A Hexagon Master?! In that case, uh, could you tell me how to actually play this thing?
BLUE: Ummm, actually I don't know either.
RED: I think no-one does.

I guess I really need to figure out what the heck the actual game is in there!
0 likes 9 comments

Comments

xaver
That looks very nice, even for "programmer art", it's way better than anything I could draw

The game you're developing is interesting as not too many puzzle games are hexagon based, I always see the match-3 bubbles and tetris-style falling block puzzles everywhere.
December 07, 2005 05:46 PM
Trapper Zoid
Thanks! I'm still trying to work on the art skills; I'll have some time over the New Year to spend some time with pencil and paper again.

I was originally going to do just another Tetris Attack clone, but I decided there's too many of those games out there. Hexagons seemed a little bit more exciting to me. However, I still haven't figured out a good gameplay mechanic to go with the hexagons yet. I've got a few ideas, but I guess I really need to build a throwaway prototype to actually see what works and what's rubbish.
December 07, 2005 06:03 PM
Aldacron
Hey, it's Daphne and Velma!
December 07, 2005 06:37 PM
Trapper Zoid
Well, maybe if Daphne had a particularly bad hair day! [wink]
December 07, 2005 07:17 PM
Patbert
Looks pretty interesting from the picture. I like the conversation, maybe the game could be "figure out the rules for the game". I once thought of making a joke cricket simulator where none of the rules made sense and it ends in a draw every time.
December 07, 2005 08:07 PM
Trapper Zoid
That's a bit like 7th Guest; heaps of puzzles where the real trick was figuring out what the hell was going on. I'm not sure it will work for my game though.

Oh, and since you brought up the rules of cricket...


The Rules of Cricket

You have two sides, one out in the field and one in.

Each man that's in the side that's in goes out, and when he's out he comes in and the next man goes in until he's out.

When they are all out, the side that's out comes in and the side thats been in goes out and tries to get those coming in, out.

Sometimes you get men still in and not out.

When a man goes out to go in, the men who are out try to get him out, and when he is out he goes in and the next man in goes out and goes in.

There are two men called umpires who stay out all the time and they decide when the men who are in are out.

When both sides have been in and all the men have out, and both sides have been out twice after all the men have been in, including those who are not out, that is the end of the game!


December 07, 2005 08:53 PM
Kaisel
Just wanted to echo what other people said, that is some nice art, are you going to try going for that look in game?
December 07, 2005 11:53 PM
Trapper Zoid
Probably. The comic style of art is pretty much all I can draw at the moment to any degree of competence, so I use it by default.

Besides which: my template games are "Tetris Attack", "Pokemon Puzzle League" and "Super Puzzle Fighter II". I like the super-deformed look of the characters in Puzzle Fighter, and I like the big cartoon backgrounds in Tetris Attack and Puzzle League, so I think I'll try to use both. Even though I'm aiming for a relatively simple puzzle game, I want to give it a bit of character.
December 08, 2005 12:00 AM
DrewGreen
Very nice. If you're still looking for game ideas I vote for a DJ 'Battle Scratch' game, scratch in time with the music, dance dance revolution / GTA:SA dancing stylee.. maybe.
"Your Hexagonal style is no match for my Hexadecimal breaks." says the other guy.
December 13, 2005 05:43 PM
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