Basically, a final bit of funding fell at the last hurdle due to predicted revenues from our first game not being realised and our second game (licensed) still sitting with the publisher and, needless to say, this has caused us some severe problems!.
So, we closed the office, laid off staff (Meh has been particularly brilliant throughout all this) and cut all unneccessary costs and, although we are not developing any new games at present, the company looks like it may be able to stay, as is, until revenues start coming through...it's still being looked into at present by the powers-that-be!.
Our first game (goodness, how long is that now?) has recently been accepted by Korea so, it should start selling there soon, if not already, and we've still to find out if/how it is selling in America and China.
So, there you have our current situation. It's been a bit of a bummer, but there are still opportunites out there for us next year if we're in a more stable position to grasp them....it's just a matter of whether we can exploit them as we are now or rise like a pheonix into something new........watch this space! [smile]