Still on the shadow map to do list:
- Fix alpha testing...arggg
Still on the "update graphics" list:
- Environment mapping (shop windows, vehicles, some streetside objects).
- Post processing glow effect, though I don't have the fortitude to follow through with HDR lighting.
- Smooth out player animations, make them use vertex weighting.
I just got shadow mapping working in-game with the hardware skinned characters...behold...
There are still some problems with these scenes...alpha testing, and the characters are a little too high off the ground...a few other little things. Also the players look very jagged in these screenshots, I'm still working on getting the players to use the vertex weights, etc...once that's done verything should look great. I'm glad it's progressing.
The shadows are all self casting, so players cast shadows onto vehicles, vehicles cast shadows onto themselves...etc. It looks sweeeet.
Alright, I've got a lot to do...back to work :-)