Jump to content
  • Advertisement
  • entries
    1222
  • comments
    1738
  • views
    1145537

More J2ME goodness

Sign in to follow this  
johnhattan

156 views

The Java Project That Cannot Be Named is essentially complete now, save for sound.

Had a conversation with the "technical leaders" today musing about some cute extras I could work into the program. At first they wondered why I was talking about such frivolous bits so early in the project. Far as I'm concerned, it ain't early in the project for me. Save for sound, everything's in the game, although much is still in placeholder form (and not my responsibility).

Saw some of the early art, and they definitely hired the right folks for the job. It's actually a rather ho-hum game concept, but the art is gonna give it a lot of personality.

I'd like to say the sound will help too, but there's not much you can do with monophonic ring-tones.

So anyway, I'm looking for cheap special effects. And by "cheap", I mean stuff that looks cool but won't kill a slow processor. I'm thinking along the lines of some of those old 1980's-era Amiga demos. One nice set is the SDL Demo Effect Collection. The plasma or the blobs might work well for this game.

If you know of any good processor-friendly effects, lemme know.
Sign in to follow this  


0 Comments


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!