Early Trees
I'm creating a new "Entity" system that will handle physics/rendering of everything from....trees, mailboxes, tires, boxes, etc. I'm creating a little scripting system to work with it as well...now go look at the physics videos I posted in my last entry...they're aweosme [grin] I'm quite happy with how the physics engine is working out.
Here's a image of how the new trees look in game....I'm going to have close to 20 different tree models, so everything should look unique. As you can tell I've fixed the alpha testing problems, and I think these trees really work well with the shadow maps I just put in the game. I've also got fences, and about 30 other "entities" into the game already.


- Dan
Here's a image of how the new trees look in game....I'm going to have close to 20 different tree models, so everything should look unique. As you can tell I've fixed the alpha testing problems, and I think these trees really work well with the shadow maps I just put in the game. I've also got fences, and about 30 other "entities" into the game already.


- Dan
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