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First entry :)

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Kuro

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Yay, my own journal on GDNet :) Hopefully I won't be lazy and actually update it once in a while...

Today my quarter ended at school, and I'm starting my crazy journey to become a better programmer and get into the game industry. When I'm on winter break, I'm planning to spend 18 hours a day studying game programming topics or working on projects. During school, it'll be 12 hours a day on game dev, and 6 hours on school- classes + homework. I always slacked off in undergrad and crammed for tests, but I think if I spread my studies to a few hours a day and keep my head above the water, I can manage to keep up with my coding instead of getting swamped.

For now my goal is to learn as much as possible. I'd love to just jump in and start coding some FPS or RTS, but I think it's better to learn how to do things the right way, and it could save a lot of wasted time from trying to puzzle through things that are above my head. Today I read all the PDF files for the Gameversity course about Design Patterns. It was pretty useful and I'm glad I finally took time out to learn about patterns, although I don't know if it was really worth the money for 50 pages or so worth of PDF files. Right now I'm learning IA-32 architecture from Ars Technica and reading the awesome optimization manual that Intel created. I also want to finally learn how to use VTune properly.

The other thing I'm working on is Hero of Allacrost as the graphics programmer. It's a lot of fun, especially since all the guys on the team (including me) are oldschool RPG fans. I'm working on image warping effects right now, not exactly sure how I'm gonna do it but I've heard Haaf's game engine (HGE) uses "distortion meshes" so maybe something along those lines.
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Welcome to the journals! I occasionally view all of these so I'll be interested in seeing how you go.

I've tried to go down the "get it right first try" path too, because having a well engineered piece of software can be reused in heaps of projects. However for ages I was paralysed with overplanning everything to ensure it was perfect. Sometimes I think it helps if you just throw yourself at a small project in order to get a feel about what works and what's broken, then use what you learn to build better code the next time.

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Wow, actual comments! :D Thanks for the greets guys, didn't think anyone would read this!

Trapper Zoid, thanks for the advice, I'll definitely keep that in mind :) I've had similar experiences, where I tried to tackle some project that was way beyond me and ended up wasting lots of time planning. That's why I don't want to take on some unrealistic project, instead just focus on learning one step at a time and putting together small demos/games.

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Trapper Zoid, thanks for the advice, I'll definitely keep that in mind :) I've had similar experiences, where I tried to tackle some project that was way beyond me and ended up wasting lots of time planning. That's why I don't want to take on some unrealistic project, instead just focus on learning one step at a time and putting together small demos/games.

That's what I'm trying to do too; however it's so hard to not dive straight into the hugely overambitious stuff. It's good to know that you're planning a similar strategy. I'll be interested in seeing how your first small demo turns out!

One thing that could prove useful in getting stuff done is entering one of the competitions that various people keep on running here on GameDev.Net (there seems to be one every month or so). I find it's a big help to have a big unmovable deadline to work towards!

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Cool :) Thanks for the idea about competitions. Actually that's something I have always wanted to do, but I always find out about competitions 2 days after they just ended, lol... Will have to keep scanning the front page of GDNet I guess :)

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Hey hey, a new journal, good stuff. How's Hero of Allacrost going anyways? I'm a big fan of what you guys are doing, looking forward to seeing how it turns out.

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Hi, thanks for the welcome :D

Wow, it's flattering that you would notice our little project, considering that you see every project that goes by here :) It's going pretty well, thanks for asking! The last couple of months have been a bit quiet because everyone's been busy with school or work, but we're still cranking away. The pace of this project is way less than most of the other projects I've worked on, but in a way it's nice. If someone's underperforming, our dictat... err, leader is really understanding and doesn't just fire that person immediately. That way, we manage to remain a pretty small, close-knit team.

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I have to admit that the concept art you have for Hero of Allacrost is very nice, and the character sprites are really good too! I take it you are going for the (S)NES RPG game feel with HoA?

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Thanks for checking out HoA, glad you like the art :) Yeah, the game is very much inspired by SNES RPGs, it's what we grew up playing :D

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