Jump to content
  • Advertisement
  • entries
  • comments
  • views

Under construction

Sign in to follow this  


I'm adding construction sites into the game...I'm hoping to fillout the empty areas you might have noticed around the map...I'm going to add parking lots, construction sites, parking garages, etc. I've also got to find time to implement the 2 remaing effects I've got planned for the engine (glow, reflections)....

Here's how the construction site is lookin...I'm going to have some sweeeet jumps in here. This very much represents the state of the game right now (UNDER CONSTRUCTION [grin])...

High resolution screenshot (ignore the vehicles [grin])

- Dan
Sign in to follow this  


Recommended Comments

Sorry, You told me to ignore it and I cant... Whats with the cheap ass citizens using hovercraft style vehicles?! ;)

(seriously, what so special about tires that they seem to be missing in every shot? Just curious.)

Share this comment

Link to comment
Ah, the joy of high resolution screenshots. :) I noticed that weapons don't cast shadows, but I guess you wouldn't notice that anyway during normal gameplay.

I'm curious, what did that man do in the first screenshot? Did he walk around the pile of dirt? If yes, was hecaught by a passing car? Tell us his story. :-D

Share this comment

Link to comment
dave - Well I was going to just have the vehicle/tires in a single mesh and set the transformation matrices of the wheel joints every frame...though now I'm probably going to just render the tires as seperate meshes...that way the door is open to allow the player to upgrade the cars atleast with better wheels. I'll add the wheels onto the cars right now...[grin]

Laz - I'm going to add AA to the engine...though it's pretty low on the priority list right meow.

Gaheris - Actually the weapon models in the screenshots use the same entity system as streetside objects, etc. There aren't any shadows because I need to adjust the z-bias for smaller objects, or objects that get close to the ground. Because the shadow maps are being rendred from so far away I loose a lot of z-buffer precision....it's quite easy to see with smaller objects. Though it's easy to fix. Notice guns that are higher in the pile, do cast shadows.

Thanks for takin the time to comment guys :-)

- Dan

Share this comment

Link to comment
Great work as usual!

Whats up with guy in the second piccie? Look just above the headlight of the car there's a man waving with apparently no body!!! Are you making a Where's Wally game as well?

Share this comment

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!