Yesterday I had a lunch meeting with Dan and Joel regarding the project. I think it's fair to say it was very productive - some good ideas regarding the specialised character design principles for the library came out, as well as some good discussion about Bloodspear and the current stagnation in the MMO genre, and also the production method behind the asset pack line we're producing.
This should boil down to me being able to concentrate on back-end architecture whilst Dan and Joel concentrate on some of the main graphical aspects we want to implement.
All in all, a worthwhile use of time and worth mentioning. Personal meetings are a good way of getting familiar with your team members, and perhaps more importantly a good way for them to get familiar with you and your objectives for the project.
More artists have got into contact, which is a good thing, and our first sound effects guy has also joined the freelance team. The project appears to be gathering momentum now.