They're supposed to be UFOs, but as we all know I'm not a great artist...
I was worried that my grand plan for an enemy manager handled through polymorphism wouldn't work. Now that I went through with it, I'm really glad that I did.
These enemies I have are currently hard-coded into the game, but soon I will make it so that I can place the enemies through the level format.
But it is so cool how I can add an enemy just by making this call:
Spawn(new E_UFO(50, 200));
I put E_ in front of the enemy class names just as a naming convention.
Anyways, I'll get to work on adding more enemies[smile]