Change in Theme

posted in Evolve Games
Published December 15, 2005
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Well, I have made some progress to have a basic screen shot showing map heights and a couple of different textures.

Next will be character sprites in the world. Probably 2 weeks out due to Christmas time and the traveling I will be doing.

I have been thinking about the main premise of my game and I am beginning to have my doubts about its appeal. I also think it will be a lot easier to base it on a mythical world rather than a psuedo real world. Texturing and places of battles could begin to look pretty boring and the same. Where if I go back to the more traditional RPG instead of my superhero RPG, I could have a lot more interesting environments. Battles would be a little more interesting, and lets face it, battles and upgrading characters is one of the greatest appeals to the the turn-based strategy RPG.



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Trapper Zoid
You can still have heaps of exciting environments within a superhero theme. I liked the Freedom Force games, and the environments in those games weren't that dull. You can have heaps of different areas within a single city:

- downtown cityscape
- on top of skyscraper
- central city park
- the university
- tourist district
- industrial district
- the docks
- the suburbs
- sewer system
- caves beneath the sewer system

You can also adjust the "feel" of a map just by adding some large landmarks, such as a museum or a school. Plus you can alter the feel of a map by having it under the effects of particular bad guys. Using Freedom Force as an example; a map that's frozen under the icy thrall of Nuclear Winter is a lot different to the same area being converted back into nature by Pan.

And that's just assuming the game is set within one city. If your superheroes can also adventure to different towns, you can still have jungles, ice floes, lava, exotic towns etc.
December 15, 2005 05:02 PM
Ravuya
Real life should never look boring. If you think it does, I recommend you travel to some of the older neighborhoods in your town.

There are degrading and rotting buildings sharing space with new gleaming office towers. Not everything has to be a uni-textured office tower; freshen things up with graffiti, random flavour (garbage cans, dirt) and the like.

I think there are probably more eras of building being mashed together in this age than any other in human history (literal or fictional). Plenty of variety, and things to look at.
December 16, 2005 12:23 AM
EDI
Beware the 'I think my idea is starting to feel dull' the dark-side that leads to.

The pre-cursor to failure it is ;D

I would say stick with your idea and concentrait how you can make it fun and interesting.

December 16, 2005 07:36 AM
bnshadow
Thanks for the good ideas and positive spin on things. I will use my time away from the PC over christmas to flesh out new areas for the game and ideas.
December 16, 2005 09:00 AM
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