Next will be character sprites in the world. Probably 2 weeks out due to Christmas time and the traveling I will be doing.
I have been thinking about the main premise of my game and I am beginning to have my doubts about its appeal. I also think it will be a lot easier to base it on a mythical world rather than a psuedo real world. Texturing and places of battles could begin to look pretty boring and the same. Where if I go back to the more traditional RPG instead of my superhero RPG, I could have a lot more interesting environments. Battles would be a little more interesting, and lets face it, battles and upgrading characters is one of the greatest appeals to the the turn-based strategy RPG.
- downtown cityscape
- on top of skyscraper
- central city park
- the university
- tourist district
- industrial district
- the docks
- the suburbs
- sewer system
- caves beneath the sewer system
You can also adjust the "feel" of a map just by adding some large landmarks, such as a museum or a school. Plus you can alter the feel of a map by having it under the effects of particular bad guys. Using Freedom Force as an example; a map that's frozen under the icy thrall of Nuclear Winter is a lot different to the same area being converted back into nature by Pan.
And that's just assuming the game is set within one city. If your superheroes can also adventure to different towns, you can still have jungles, ice floes, lava, exotic towns etc.