More Direct3D 10 stuff
For those who jump straight past the front-page all too often, you'll have missed:
An Overview of Microsoft's Direct3D 10 API by Jack Hoxley
Yup, it's another article about Direct3D 10. Enjoy [smile]
Related to my previous entry... Dave Aronson (of the WGGT group) has said they'll get the latest-n-greatest version of my "HDR Demo" into the February SDK. Seems like a slight confusion somewhere in the system that allowed the older version to make the final cut. Doesn't matter too much - as of 2 months time it'll all be sorted [grin]
I've been meaning to sit down and finalize my rendering pipeline that I've mentioned on-and-off lately. If I get time to do that I'll see about writing it up and posting it here.
An Overview of Microsoft's Direct3D 10 API by Jack Hoxley
Yup, it's another article about Direct3D 10. Enjoy [smile]
Related to my previous entry... Dave Aronson (of the WGGT group) has said they'll get the latest-n-greatest version of my "HDR Demo" into the February SDK. Seems like a slight confusion somewhere in the system that allowed the older version to make the final cut. Doesn't matter too much - as of 2 months time it'll all be sorted [grin]
I've been meaning to sit down and finalize my rendering pipeline that I've mentioned on-and-off lately. If I get time to do that I'll see about writing it up and posting it here.
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