Advertisement Jump to content
  • Advertisement
Sign in to follow this  
  • entries
  • comments
  • views

Eureka! (Not quite)

Sign in to follow this  


Well, I got a very late start on my coding today, and I didn't get as much done as I would have hoped, but it's late now and i figured i'd put something about my progress here, since I am paying for it and all [wink].

I was going back and forth today and yesterday with whether I should write my own model loading stuff right now or not. I've done it before and IMO loaders are loaders, they all accomplish the same thing, but perhaps in slightly different ways.

I searched around and found the .OBJ file to be fairly easy to comprehend, but again, me being my usual lazy self I did a bit more searching and found that one has been written, and who am I to refuse free code!? So Here's the thread in which it was found, and here's a direct link to the code.

I plugged it into my code and, while it's not working perfectly, it's almost 2:30 a.m. and will give me a good starting point when I wake up, but at least it's some progress in the right direction.

The above is supposed to be a golf tee, but, as you can see, it's missing some tris. I'll work on it tomorrow though [smile].

edit:fixed link - really this time.
Sign in to follow this  


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement

Important Information

By using, you agree to our community Guidelines, Terms of Use, and Privacy Policy. is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!