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      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Delusions of Writing Ability

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So I've been reading the forums instead of working on my own time, and I've started to see a lot of stuff cropping up that has to deal with abstraction and programming languages. I have a feeling that this is really not much different than usual, but now that I'm thinking about it, I'm seeing a lot more things that can be interpreted from that perspective. (Funnily enough, I have that pattern in all kinds of things. Ever learn a new word, and suddenly hear it in, say, twenty places all in the same day? I suspect this is a well-documented psychological phenomenon, but being the unedumacationed type, I have no idea. Anyone know if this has a name?)

Anyways, all of this has got me thinking. Specifically, it's got me thinking about articles. I love reading articles. Articles are nice and short, but still have goodies - well, the good ones do. Articles are perfect. You can sneak them in while you wait for the complete project rebuild to finish, and if you're questioned, a lot of articles can be linked to your work. ("I'm reading up on good design principles. It'll help us deliver this project faster and with fewer bugs. Really.") Since I like articles so much, and since I'm a veritable sack of hot wind about abstraction levels lately, I've come up with an idea: I could write an article.

Actually, I really don't care about writing articles, I just want something I can point people to about abstraction (and programming languages) without having to write all of my thoughts out from scratch. Besides, a long forum post is just mind-bendingly dull. Nobody reads long posts (ask Wavinator). Take the exact same text, slap a byline and caption on it, and shove it off into its own page, and it becomes great literature.

So, as usual, I've expelled a lot of excess gibberish to get to the point I'm after: I'm contemplating writing an article. That sounds distinctly like work, however, so I've decided that I'll only bother with it if there is sufficient demand. I know someone at least glances in here from time to time (either that or I've got a loyal fan who just sits in here pressing F5 all day), so here's my challenge to you: post your demand, and I'll give you an article.

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i'd love to read something from you. doesn't really matter what, as long as i can say "it's useful for our company", myself, too.. i know that situation, used this phrase quite some time yet. and of course, it was always true.

of course i'd love to see something about raytracing, as you could guess :D

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I demand an article! [looksaround] Heh, sounds interesting though, I'd be interested to see what you could come up with.

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