Jump to content
  • Advertisement
  • entries
    232
  • comments
    1463
  • views
    961378

Preparing the video

Sign in to follow this  
Ysaneya

235 views

I'm now in X-Mas vacation, so i've been pretty busy ( preparing my trip back to France to see my family, buying presents, etc.. ). On the Infinity front, i'm now preparing the promised video. It should be done by tomorrow, as i'm taking the train on Wednesday ( so if it's not out by wednesday, you'll know i missed the deadline ). I've been working on fixing a few bugs & artefacts in the terrain engine, adding back the clouds layer ( and tuning its shader ), and finally making a tool to convert a Mercator-like map to a cube map, in order to display a Jupiter-like planet in the sky.

I'll start to work on things like vegetation, volumetric clouds, water or weather effects.. next year. Until then, after the video, it's very likely that i'll be working on non-3D related things, like the user interface, or even the gameplay basics.
Sign in to follow this  


5 Comments


Recommended Comments

looking forward to seeing the video

pleace keep sharing your progress on the gameplay and user interface as well :) many of us have great ideas, if you haven't planned the whole thing yet ;)

anyway have a nice christmass :)

Share this comment


Link to comment
I swear I wont go sleep until I see that video!

I'm tracking your journal on RSS for a couple of weeks now. What you're doing is simply amazing, and an inspiration to all us bedroom programmers.

Keep up the good work!

*drools in anticipation*

Share this comment


Link to comment
Glad to hear that you're taking a break for X-mas. [smile]

As the others have already said, I can't wait for the video. The future plans sound promising as well & look forward to reading/seeing more.

Share this comment


Link to comment
Guest Anonymous Poster

Posted

Ok, don't tell me this is rendered by your engine in realtime!
It's beautiful!!!

Share this comment


Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!