Bobo's done... What next?
Phew. I think I can finally put Bobo to rest. After pretty much 3 whole days of rewriting huge chunks of Bobo and fixing bugs, the game is done. (Hopefully no one reports any more bugs!!!) Three whole days is a lot of time, but I'm glad I did it. It feels good to create something of the highest quality you're capable and know you did your best, even if it's not impressive technically. Also I don't know for sure if this is the kind of thing I'd show to employers if I go for a job (I imagine they want to see 3D stuff) but at least this way if I do show it to someone, it won't be a complete disaster :)
If anyone wants to check out the thread btw, please take a look here :D
https://www.gamedev.net/community/forums/topic.asp?topic_id=363712
So, now I gotta figure out what to do next... My list of things I want to do is pretty big... learn C#, Lua, special effects programming, write a software graphics engine, read Jim Adam's book about making RPGs, work on a HL2 mod, make a GBA game, make an RTS, read John Robbin's debugging book from cover to cover, and learn more about graphics, physics, AI, networking... damn, that's just about everything lol.
I also really want to make a game like Gradius III (oldschool SNES game). I've been listening a lot to a remix someone made of the theme from that game, it has me totally pumped to write some 2D space game but with way more effects than were possible back in the day. Maybe I'll work on something like that before tackling the RPG project.
Meh... too many things I want to do. I guess I'll just stick with my plan of coding small things and absorbing new knowledge until I build up the skills/inspiration for a new major project to work on.
If anyone wants to check out the thread btw, please take a look here :D
https://www.gamedev.net/community/forums/topic.asp?topic_id=363712
So, now I gotta figure out what to do next... My list of things I want to do is pretty big... learn C#, Lua, special effects programming, write a software graphics engine, read Jim Adam's book about making RPGs, work on a HL2 mod, make a GBA game, make an RTS, read John Robbin's debugging book from cover to cover, and learn more about graphics, physics, AI, networking... damn, that's just about everything lol.
I also really want to make a game like Gradius III (oldschool SNES game). I've been listening a lot to a remix someone made of the theme from that game, it has me totally pumped to write some 2D space game but with way more effects than were possible back in the day. Maybe I'll work on something like that before tackling the RPG project.
Meh... too many things I want to do. I guess I'll just stick with my plan of coding small things and absorbing new knowledge until I build up the skills/inspiration for a new major project to work on.
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