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The start of yet another developer's journal

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I have been visiting the GameDev.net community for a long time now and I have finaly decided to show my support by becoming a GDNet+ member. It is almost hard to believe that I have been lurking on this site for almost 4 solid years now with every minute being worth it. I have been known to have this strange obsession of just observing things and I very guilty of it here. It has always been exciting to see the next generation of developers learn and grow by trial and error and the experienced teach and guide by example. Because I know that there are others out there like me I chose to use my new found privileges to start this journal. Since most of my time is spent with my head either in code or in a pillow hopefully I can find reasonable time to write here. So who am I?

My name is Shea Street (aka Corman) and currently I am a co-founder and programmer with Tantrum Games. I have been programming now for about 16 years and I am entirely self taught. I still do contract work and provide consulting on the side but my core work is here with Tantrum Games.

You can check out articles on some of my work in the following books:

Keeping a Massively Multiplayer Online Game Massive, Online, and Persistent Massively Multiplayer Games Using a Distributed Services Approach

1. "Keeping a Massively Multiplayer Online Game Massive, Online, and Persistent" - Game Programming Gems 5
2. "Massively Multiplayer Games Using a Distributed Services Approach" - Massively Multiplayer Game Development 2
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I don't read to many journals, but heres a + for writing somethign that made it into GPG [wink] Looking forward to reading what you have to say. Happy Holidays!

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Awesome. Thanks for signing up and welcome to journal land. Looking forward to reading about your many adventures in the development front. =)

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Thanks to all of you for the nice warm welcome, I feel right at home. For the ones who want to know I am unfortunately not always at liberty to report on my work, but what I can I will write about here once I get into swing and the habit of things. But even with that said I am currently contracted on the side working on a sort of networked whiteboard for different types of brainstorming in a 3D interactive collaborative environment. I am also always open to talk about anything else and feel free to message me if you ever have a question on anything, I will answer when I can and on what I can. Thanks again everyone.

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Far be it from us to actually suggest you violate an NDA or any some such thing, but if you happen to feel in the mood to accidentally space out and babble any sort of inanities (possibly accompanied by screenshots) the semi-official IRC channel is #gamedev on Afternet, and nobody will tattle. [grin] Just kidding.

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I do not quite know what to say other than it serves its own purpose. You can check out OptimalGrid yourself if you like, but you need an IBM PartnerWorld or developerWorks user ID. The Java sources are included as well as the diffs and source to make Quake II work with it.

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