A generic sword.
A halberd polearm.
An anvil for the blacksmith.
A table based on this reference photo.
A chair based on this reference photo.
Modification of the female mesh which has been under revision for quite a while now. I've given her a dress here, the skirt of which will hopefully be animated as realtime cloth. I've settled on a convention for hand construction. I'm thinking I'll have the thumb and the pointer finger separate and the last three fingers joined together. I've also unified the facial topology between the blacksmith and the female.