We can already create some windows and show...
If you are following the previous days, check how simple is the code:
PDevice* MainApplication= new PDevice(vdOpenGL);
MainApplication->CreateNewWindow("MyWindow", new SRect(0, 100, 500, 500));
When we create a PDevice instance, we pass by parameter, the type of API we want to use. In this case, is OpenGL..
Well...tomorrow I'll show the first "visual" version of our engine, with what we have until now..