Jump to content
  • Advertisement
Sign in to follow this  
  • entries
  • comments
  • views

## No mo ho ho ho

Sign in to follow this  


Well as you can see, Christmas is gone. No more Christmas theme on the GDNet website. No more Christmas theme in my journal. It was fun while it lasted.

I was contemplating coming up with another theme for my journal, or for the gdnet website, but I just don't know. We'll see, i just need to get smacked with a creativity bat.

I think I'm going to start working on my next game soon. I've been thinking about some gameplay mechanics lately, but one of the things that has been on my mind a lot is how I am going to build the levels. I'm not sure if I want to use a heightmap, if I want to just use a flat ground, if I want to actually model the entire level, if I want to try to randomize the levels, etc... Lots of possibilities, but only a few actually seem feasible to me at the moment. We'll see.

As soon as I get more information and a basic structure laid out, I will let everyone know what the game is. I'd hate to say "My game is this!" and when I go to describe it, only have one or two sentences.

Anyway, mashed potatoes.
Sign in to follow this  


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!