Aside from a few minor bug fixes (character animation was horrible -- now it is just amatuer; some player navigation issues resolved), I added some new ini settings. Players can specify whether or not they want to run in fullscreen and players can specify the size of the mapcache. The mapcache (currently defaulted at 100) is simply the number of maps that you want to keep loaded in memory. This ini setting also allows the players to find a balance between performance and memory consumption. Even though the maps are fairly small in size, players may wish to crank this number up so that maps are only loaded once at startup (and never unloaded/reloaded while playing).
The next task on my list, is to setup some game events and prepare the system for my user interface subsystem.