• Advertisement
Sign in to follow this  
  • entries
  • comments
  • views

Fun with spheres

Sign in to follow this  


So I have more or less picked some mechanics for my little puzzle game, and it involves moving balls around (impressive, eh?). Even such a trivial thing has its interesting points though.... I'll have to render a lot of different styles of spheres from arbitrary orientations, and I'd like them to look reasonably nice.

Time to crack out the algebra.

The first picture is just a rendered heightfield to show that my sphere intersections were working. The second one adds some phong shading, and the third one gets a little fancier.

Beyond that I started playing with some classic Perlin-style effects:

Eventually the idea is to streamline this so I can bash out renders of the balls very quickly. Next steps: work on that rendering including oversampling for anti-aliasing, and figure out a way to map textures onto spheres without distorting them (that's a head-scratcher for right now).

Beyond that, I downloaded the trial of Photoshop and I played with it a bit. I think I'll probably have to buy it, which is fairly painful, but learing photoshop is probably good for me anyway.

Sign in to follow this  

1 Comment

Recommended Comments

Looking very impressive so far, considering you're generating those nifty spheroids. :)

I'll definitely keep an eye on your journal to see how things continue to progress. I missed the opportunity to slide in a reply in the "greetings" post below, so I'll cleverly insert it here: welcome to Journal-Land!

Share this comment

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Advertisement