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Splizat

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EDI

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So finally got some splatting to work:


a single splat alpha mask drawing dirt on snow


splatting makes me happy


My original thought was to allow dynamic (any number of) splats per tile, however I decided instead to limit one base image and two splats per tile, after doing some thinking this should be enough for my needs and will increase performance (can be done in a single pass).
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