this is my first post in 2006 =D
I present you the PLayer class:
PLayer : PInputEventReceiver
PLayer(std::string ALayerID, SRect* ABounds, IVideoDriver* AVideoDriver);
void SetLayerID(std::string AValue);
This class will be responsible for Keep all objects in the screen, I prefered use the layers because it has the order benefit...
For while, this class just has this few methods, I have not thought in another funcionallity for it.
The draw method just will draw its graphic objects =D
Tomorrow I'll show the PPanel class and after that, I'll need your help to know "what path I have to follow" =P
PS: I'm sorry about the late...