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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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ApochPiQ

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So I'm drinking another Bawls on Gin at the moment, surfing around a bit, getting ready to crack open the copy of Pulp Fiction that I just got from Netflix. I have three pieces of advice for my readers:

1. If you have not seen Pulp Fiction, rent a copy and see it.
2. If you have not signed up for Netflix, go do it. Now.


No, seriously - stop reading this and go sign up for Netflix. Best. Service. Ever. I love not having to go to my crap podunk Hollywood or Blockbuster, discover they are closed, rant in anger, go back over lunch break the next day, and discover they do not have the title I wanted to rent. Netflix is awesome.

3. If you have not tried Bawls on Gin, go do it. Soon. Maybe not now. Honestly, though; get yourself a pack of Bawls, a bottle of Tanqueray or Bombay, and mix one up - 1 bottle Bawls, 1 shot gin (vary the amount of gin to taste; I prefer about 1.1 shots worth). This drink is amazing and you want one. I expect all two of my dutiful regulars to report to me within the week that you have tried Bawls on Gin. I fully expect, at some point in the relatively near future, to be able to actually order this drink in a bar, and have the tender know what I'm talking about. Spread the word, minions loyal friends people possibly semi-sentient (or better) reading audience someone. I think.



Other than that... I'm drafting my article off and on. I have a slow, perfectionist method to writing formally, so it may be a while, but as soon as I have a completed and more-or-less coherent draft I'll post it for evaluation before I start revisions.

I've also got the beginnings of a very large, very intricate, and very twisted plot concept jotted down in Notepad, sitting on my desktop. I'm not going to say any more about it, because I need more time to really understand what I'm thinking (if I'm thinking at all) before I start discussing it publicly. Suffice it to say I've bounced it off a couple of people and gotten exceedingly good reactions, so I'm hoping to fully pursue this concept at some point in my game-writing future.

I'm also getting very, very close to finishing up my day job and going full-time with Egosoft. That makes me exceedingly happy, because I'm sick and tired of this product and just want to be done with the thing.


Anyways, happy 2006, and such, etc.

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