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Still alive, I killed the terrists.

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Scet

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Alright well I sort of forgot about this thing, so get ready for a giant update.

(Screenshots below for people that can't read)

The GUI:

Before Christmas I switched from plain old Win32 to wxWidgets. wxWidgets is THE BOMB. Really I had most of the old Win32 GUI code ported in a few hours. I recommend anyone still living in the Win32 cave-man years to upgrade.

Rendering:

For some reason over the break I turned into a cross-platform hippie communist. I swithced the renderer(is this even a word?) to OpenGL. Not that it was very hard since my D3D render code consisted of 4 lines.

Progress:

Most of the opcodes have been reworked after looking through some REAL C++ tutorials. It's really a shame there's so much false information on the Internet. Anyway most are done except ADD and LD. The disassembler's "next" button allows me to step through the code and make sure are working right which has really helped speed up development. The memory subsystem has the main mappers implemented (MBC1,2,3 and 5), but I don't have rumble or timer support yet. I've also found that there is a total lack of information concerning the GameBoy Colour so we're stuck in 2-bit land for now.

Hardcore Nudity:

Well here are the pretty screenshots we all came here to see.












Still no preview button for journals? Lame.
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Very, very nice.
Is it just me, or isn't LD a fairly... important... instruction? [grin]

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Is it just me, or isn't LD a fairly... important... instruction?


Yeah, but it's also the largest (so many varients) which is probably why I don't feel like coding it [smile]

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It all looks totally awesome to me. I'm starting plain GBA programming, so I'm kind of interested in your project.

On a side note though, is it me, or is that Zelda map a wee bit FUBARd?

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On a side note though, is it me, or is that Zelda map a wee bit FUBARd?


That's how that map looks in memory. On screen you only see the top-left 160x144 pixels (the map is double sized here, it's really 256x256). On a side note, remember how Zelda scrolled? [grin]

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