Jump to content
  • Advertisement
Sign in to follow this  
  • entries
  • comments
  • views

Disney World!

Sign in to follow this  


Well, i've just returned from a couple of days at Walt Disney World. We hit 3 of the 4 parks, and it was a lot of fun.

Day 1 we went to the newer of the 4 parks, The Animal Kingdom. It's a bit different than I thought it would be, less of a zoo than attractions themed around animals IMO, but it was fun. If you go to The Animal Kingdom, make sure you check out the Kilimanjaro Safari in Africa which is a ride in a bus/jeep that gets you really close to a lot of free roaming animals. There's also a lot of self-guided walking tours through nature trails with lots of animals to see along the way.

My favorite ride in the park, though, was in DinoLand U.S.A. and was DINOSAUR. Using a lot of the same ride technology as the Indiana Jones ride in Disneyland, this ride takes you through the end of the cretaceous period in search of a dinosaur to bring back for study. It's really bumpy, but a lot of fun.

Also in the park are of course a lot of shows to see. It's tough to be a bug is a 3d movie/sensory experience (smells, devices in the seats) that introduce you to a lot of bugs found in A Bug's Life.

Later that night, we went to The Magic Kingdom for about 4 hours, since The Animal Kingdom closes pretty early (their attractions go to sleep [wink]). This is, by far, my favorite Disney park. I love all of the old classics such as The Haunted Mansion, Pirates of The Carribean, Hall of Presidents, and more, as well as some of the new attractions, like Mickey's PhilharMagic 3d show.

Next day we took in EPCOT and 4 more hours of The Magic Kingdom that we missed the previous day. While at EPCOT I got a good book from one of the gift shops, and I think that it is relevant enough to game development that people here might be interested in it.

The book is The Imagineering Way: Ideas to Ignite Your Creativity and is a collection of essays from the Imagineers on what they think creativity is, and some good advice on how to unlock more of it, the main one being don't be afraid of failure. If you want to do something, do it, no matter if it's the right or wrong way. It's short, and I finished it on the trip home, but I think it's well worth a read to anyone in a remotely creative profession. Hopefully i'll be able to apply the advice to my work and everyday life.
Sign in to follow this  


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!