Jump to content
  • Advertisement
Sign in to follow this  
  • entries
  • comments
  • views

Back from break, ready to kick some

Sign in to follow this  


OK got to make this one quick otherwise I'll miss my train :)

Been a while since I posted so I figured it was about time to make an entry... I've been pretty busy, downloaded VS 2005 Express (C++/C#/VB) and been playing around that. I got a C# book for xmas which I'm just about done reading. I'd also read a lot about writing a software rendering engine, but I decided to put that on hold because it's not too practical.. Other than that, just... reading lots of various articles and things. Also today I finally got around to fixing the last of the Bobo bugs, like disabling the screensaver, responding properly to Windows Key + M, etc. I'll submit that to GDS when I get back (FINALLY!!). I'm really happy with how it turned out though. Getting rid of those minor glitches makes the game feel a lot more clean and professional. That's about it for now :)

Edit: Submitted Bobo to GDS... That was really easy, I always thought it'd take at least a couple of weeks from the time you submit until the time it shows up in the showcase.
Sign in to follow this  


Recommended Comments

Not sure about writing a software renderer in C# (calls down to native code like pixel rendering can be rather slow if they are in bulk :/), but nab a C/C++ lib like SDL or Allegro and you can do a surprising number of cool rendering with just 'ol vanilla software.

In light of your recent finishing-up-uns on Bobo, I guess I really ought to give it a more indepth go. My initial test was sort of brief, and it sounds like you've put in enough work into it to warrant some more gaming time from me. :)

Share this comment

Link to comment
Oh no no, I didn't think of doing the software renderer in C#. Learning C# and writing a software renderer are 2 separate things that I want to do :) I probably will put off writing the software renderer indefinitely. If nothing else, learning about software rendering was a good review of math and the graphics pipeline, but I'd rather invest time into other things.

As for trying Bobo, most of the recent changes have been really minor, just basically getting the game to play with Windows nicely.. So I dunno if you'd notice much of a difference from when you tried it before. Unless of course, you got the timing bug which made the game run way too fast on some machines

Share this comment

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!