I've been doing a lot of mental work on Mjollnir, my 2D game engine, trying to get a demo up and ready for whenever GU comes back up. That hacker could not have picked a worse time to screw up the site.
I was going over my code and noticed I had forgotten to delete the memory allocated for my sprite classes in the destructors, and fixed that. I'm about to go through and look for the same mistake in the quest/stage/map data classes to ensure I didn't do the same thing there.
Afterwards, I have to wrap up the Sprite classes, then plug in the links to get everything going, then write out the text files I'll need to test the engine for its first demo.