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What happing in this picture/What I did today:

- Fully functional colision on map and between sprites
- Animation
- Characters walking/attacking animation in game
- Basic gameplay functions
- Time Based movement

The main concept behind TimeKilla: Your most basic of basic "kill the other person" games. It will sport a whopping 2 different attacks (both with sword and arrows), and 2 different powerups (heal yourself and pause movement for your enemy), and be completly written in three days. Things that are left:

- Menus
- Power-ups
- Arrows
- Win/Lose

Alot of the work today will come in very handy on our first commercial project.
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