What happing in this picture/What I did today:
- Fully functional colision on map and between sprites
- Characters walking/attacking animation in game
- Basic gameplay functions
- Time Based movement
The main concept behind TimeKilla: Your most basic of basic "kill the other person" games. It will sport a whopping 2 different attacks (both with sword and arrows), and 2 different powerups (heal yourself and pause movement for your enemy), and be completly written in three days. Things that are left:
Alot of the work today will come in very handy on our first commercial project.