Everything is falling into place, I'm about to go put the Master server/game servers online in a day or two. They'll be sitting on a T1 line, it's being installed today (11th).
I'm having to essentially re-do every part of the game since I switched model formats. I just made a lot of progress on the animation blending. Also I converted all the old weapons to use the new model format, and I had to wrestle to get them hooked onto the skeleton. There are 13 weapons in the game right now, and 53 different interactable entities total.
I forget all of the stuff I've added into the game today, the list would go on forever. I've got a few more crucial days of work left until the first major testing of the game will occur.
I'm really a fan of anti-aliasing all of a sudden, especially at lower resolutions like 800x600. I'm suddenly sold on it. Thanks to Laz for reminding me to add it into the game, otherwise I probably wouldn't have :-) All of the screenshots below are taken @ 800x600 with 4X AA.
Look at the car screenshots from the last entry also...they rock [grin]
If Counter-Strike:Source can get away with 2 player models per team, I can do with 3 per gang [grin] I realllly need more player models.
Damaged car...note the reflections. And ignore the missing brake rotors [grin]
Phew...that's it for now.