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sgeMobile

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VisualLR

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So I've kept working on my mobile gaming library which I dubbed sgeMobile, it's looking good, currently it has double buffering, it loads any type of image file supported by CreateBitmap and last night I put in animated sprites.

I'd take a screenshot of it, but it wouldn't be as interesting, I'll take screenshots when I get 3D stuff working.

Today I'll use the sprite class to create a font class. After getting text to show up on-screen properly I think I'll (finally) begin working on the 3D stuff.
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