Jump to content
  • entries
    422
  • comments
    1540
  • views
    490590

Damn that filtering

Sign in to follow this  
jollyjeffers

106 views

I decided to give the XInput thing a break for now - It'll have to be changed, but I can do it later.

So I decided to get some basic tile textures in place. Although, it's kinda gone wrong:





So after getting some basic texture-space addressing fixed, I realised that the linear filtering was sampling things it shouldn't be, thus the seamless tiling was screwed.

Back to the drawing board [headshake].
Sign in to follow this  


1 Comment


Recommended Comments

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!