Testing call

Published January 12, 2006
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If you would like to test TimeKilla you can by downloading it here. If you have any reccomendations or found any bugs, please be sure to reply with the info here.
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0 likes 6 comments

Comments

ukdm
Hi,

Had a quick go (nice work). One thing I found was the collision detection is on the whole character meaning crossing bridges is a hit and miss affair. Unless your entire body is within the bridge tile you can't cross. It would be a good idea to limit the collision in situations such as this if possible, to make it easier to cross :-)

Hope that helps
ukdm
January 12, 2006 01:54 PM
ShoeStringGames
Yes, fortunatly I do have an offset option on my colision detection. I didnt think of that, thanks. Also, another thanks of the "good work part", I appreciate it!
January 12, 2006 02:39 PM
Rob Loach
You're so productive, my god!!!! Very nicely done. Had no bugs here, aside from the screensize being a little to big on my small monitar.
January 12, 2006 07:52 PM
ShoeStringGames
Thanks Rob :)
January 12, 2006 09:16 PM
MarijnStevens
Any plans to release the character game sprite? So people can help with the atwork ? ;)
January 12, 2006 11:41 PM
ShoeStringGames
The games sprite is with the download, in the data folder
January 13, 2006 02:03 PM
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