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Some progress...

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The game engine is coming along really nicely. I now have basic image and font drawing working. I'm now working on the input portion, which really isn't that big a task. All I'm doing there is wrapping the input gathering process with a few simple functions.

Next up is the audio portion. I need to first actually download SDL_mixer so I can set it up for VC++. Than I'll finish the audio part.

I'm planning on getting some scripting support working, but this will probably be the hardest part. I'm going to reread the chapter in Game Scripting Mastery about existing scripting languages. I need to pick a scripting language I like for when I actually start creating the game. I'm leaning towards using Lua, because I've heard such great things about it.

I'm looking for a scripting language I can use to create the behavior of all the enemies and bosses in the game. If you have any suggestions for scripting languages, please leave a comment. Quite frankly, I don't know alot about it, but I'm very willing to learn.

EDIT: It seems Evolutional wrote an article on GameMonkey script. That might be a good choice for me.
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I don't think I have the skills to clone that[smile]

That looks like a great game, probably the only one I would want to play on the 360.

EDIT: Actually, there was a game on this site called "The Core" that I think is a Geometry Wars clone. I still have it on my desktop.

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Although I've never actually used it, GameMonkey is a pretty neat scripting language. A big thing is using a scripting language is determining what you should code in C++ and what you should code with the scripting language. Implmenting that system in C++ is a big task.

In other news,

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GameMonkey seems to be a good choice, but I haven't found hardly any tutorials on how to load the scripts in C++.

I read evolutional's first article on GameMonkey and liked it alot, so I'll be patient and wait for the second one. Until than I'll have a look at the documentation for it and see what I can do.

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