Jump to content
Sign in to follow this  
  • entries
    135
  • comments
    130
  • views
    52679

sgeMobile

Sign in to follow this  
VisualLR

127 views

Screenshots!



Ok, now let me explain... hehe

I've kept working on my mobile stuff which I've codenamed sgeMobile. I've done some pretty good progress in very little time, and for that I'm pretty happy. Although I haven't gotten to the 3D part yet, I'm getting closer.

On the screenshot you see a few things, the number way up top is the framerate, 52fps... if I remove the window on the bottom right which is just a dialog (or the first iteration of one) it shoots up to 70, so I gotta look into that, but I'm not too worried, since the 3D and 2D stuff will remain somewhat isolated from each other, except for a few HUD elements.

The text stuff is pretty cool, I wrote a small tool that allows you to convert any windows font into a compatible format that sgeMobile uses and renders it exactly as it should be rendered once in the game.

I think I mentioned it, but the two sprites you see, Link and a Delorean are both animated, just looping over 4 or 5 frames.

Finally the blue box there is a button in an unpressed state.

So, that's pretty much it, that I can show at least, I also have all the framework setup to receive stylus input, buttons, detect memory leaks and all that fun stuff.

Oh, the sprites, I downloaded from somewhere on the net (search google images for sprites) and I'm only using for testing, they have nothing to do with the game... at all. I'd credit the authors, but I forgot to write that down... oops.

For reference, this is running on PocketPC 2002, the screenshots were grabbed directly from the hardware, not an emulator =)
Sign in to follow this  


4 Comments


Recommended Comments

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!