In the past, my system of handling gamestates was not the best. It involved an integer variable saying what gamestate I was on, and a big switch statement planted in many of the game functions. Well those days are over. Now I have a full system for handling gamestates that works well and isn't a hassle to use.
I'm going to start creating some of the artwork for the game. I'll need to muster out all of my programmer art ability to create graphics that look right.
Hopefully I'll show off some of the beutiful programmer art tomorrow.