I also spent some time fixing quite a few things that mysteriously broke since I last touched the code. I love it when that happens. Not. Who knows why but some stuff just didn't work the way it used to, and I don't think all of it was from me tampering with other areas. I may have screwed up a few things during my doco run over vacation. But everything's all fixed up and purring right along once again. It was a bit frustrating having to go back to the map editor in order to implement the extra layer, but at least now I can return to the game play code knowing that the maps function properly.
Oh yea and I also added tooltips to the mini conquest menu, something I had spoken about before.
Right right right, I'll shut up now so you can look at pretty pictures. Vultures [wink]
Here's a look at the two layers in action. Space dust and nebula both now appear under planets as they should
Here's a close up of a tooltip in action
Righty then, that's all for me. Stay tuned for more GC this week, as well as our first batch of IGF interviews hopefully!