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They're in the tr...er...windows!

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Stompy9999

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More progress:


The window robots are complete. I call them SniperBots, because I origionally intended them to look like they were holding sniper rifles. As you can see, thanks to my incredible artistic abilities, they look like they are holding handguns. Still, it's a really cool enemy, and thanks to ukdm for giving me the idea.

Probably next I'll fix that ugly life bar at the top. Instead of just a filled rectangle, I'll put in an image around the life bar and a little stompy face under it. I'm planning to animate the little stompy face like the face in Wolfenstein 3D or Doom, where it shows different expressions based on the player's health.
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How are the enemies defined in your level format? Are they spawned at a certain tile (is the game even tile-based?), or is it more of giving them x and y coordinates and a type?

Looks great BTW, the sniper bots look pretty cool

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How are the enemies defined in your level format? Are they spawned at a certain tile (is the game even tile-based?), or is it more of giving them x and y coordinates and a type?


Although the levels are tile-based, I store all the enemies in a seperate file format that says their type, coordinates, and whatever other information that particular enemy type excepts. So basically, each level is comprised of two text files, and the graphics to along with it.

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When you shoot the window snipers, they should fall out of the window to the ground in a grand spectacle!

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When you shoot the window snipers, they should fall out of the window to the ground in a grand spectacle!


That's a great idea. I might want to try implementing that today.

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You could make them hide (duck down) and then pop out to suprise you.

Another cool baddy would be one that drops down from the window to attack you and the chases after you! You could have a little jump animation and then switch to guard logic when they hit the ground!

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