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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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ApochPiQ

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Holy crap... I'm so tired that I completely forgot to mention that I finally installed my TVWonder Elite and got it running tonight. I also seem to have broken my sacred tradition and posted a journal entry that does not fill a browser window at 1280x960. My only excuse is that I've been writing for the last three hours, and my brain is at the point where it has given up coherency, and decided it is much more fond of producing splatters of linguistic gibberish (ever notice how "gibberish" sounds a lot like "giblets"? There, that's the kind of stuff I mean).


The installation was a breeze, as far as hardware installs go. All told it took about half an hour to set up and get running; most of that time was spent goofing with video drivers before I remembered that I'm on Windows Server 2003 and the software wants Windows XP. (As a side note, thank you Microsoft for compatibility emulation. I owe you my soul many times over for that feature.) After that it took a few minutes to figure out why I wasn't getting any audio. Turns out my sound card drivers decided to forget that I told them to output over SPDIF to my surround sound decoder, so they were outputting standard stereo analog to... nothing.

As many users have commented out on the Great Intarwebnets, the software bundled with the card is pretty craptacular. It's not downright bad (I've used much worse in my time) but it is a little annoying. The channel change speed is fairly slow, but I'm not much of a channel-surfer anyways, so I don't really care.

Picture quality is superb, and easily outdoes the $15 VCR I had from WalMart. No complaints there, although the filtering algorithm does seem to do weird things to text.

Next quest is to figure out how to get it to record shows on a schedule, so I can get my Adult Swim fix without having to wait until the TV station deems it appropriate to air the shows. Silly TV stations. I'll probably go hunting for some better TV software for that, as the bundled package makes me want to kick someone's cat.


So... now I'm really going to bed. For real this time. But really I'm going to stalk your cat. Read my article. Generic subliminal message.

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