Jump to content
  • Advertisement
  • entries
  • comments
  • views

trudging along

Sign in to follow this  


So I'm wrestling with some of the weirdness associated with the weirdness of implementing a 3D/2D game, but so far i dont think i see any show-stoppers.

This trouble is coupled with the fact that I really dont have a great concept of how 3D games work, especially the concept of coordinet spaces, but after some research here is what i think i figured out.

my first mistake was implementining entities in a totaly different space than the terrain. this is problematic since the entities need to move with the terrain.

so instead the entity billboards need to exist in model space, be transformed into world space and then into view space, and projected orthographically.

i miss the ease of a single 2D coord space =/

Sign in to follow this  


Recommended Comments

Sounds tough. :| Good luck with your project, and I like the [previous] smiley-splat picture. ;)


Share this comment

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!